DARK
3Orcust Cymbal Skeleton
Archetype:
Orcust
ATK:
1200
DEF:
1500
View:
5927
You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.
Orcust Cymbal Skeleton — Power Evaluation
Final Score: 70 ± 5 · Confidence: Medium
- Intrinsic: 65 · Deck: 70 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Extender, Material body
Why it scores here
Orcust Cymbal Skeleton is a recursion engine that revives spent Orcust monsters from the GY, enabling the archetype's recursive gameplay pattern. It runs consistently at 1-3 copies across 51 distinct archetypes and appears in 100% of recorded Orcust combos with maximum power indices. However, the effect requires GY setup, applies a restrictive lock on non-DARK summons, and runs at only 47-100% inclusion rates across Orcust variants (not 100%), indicating it is reliably useful but not universally essential—and its 1200 ATK/1500 DEF body provides no power multiplier.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Searchable by Orcust support and runs 1-3 copies per deck (avg 1.65), but requires prior GY setup and shows 47-100% inclusion across tracked archetypes (verified by usage_statistics). |
| Combo & Conversion | 65 | Converts a GY-banished copy into a revived Orcust monster, enabling turn extension; appears in 100% of recorded combos with power index 100, but has no labeled combo role and the summon-lock is restrictive (observed in combos_evidence and inferred from card text). |
| Resource Economy | 65 | Exchanges a banished copy for a live board piece (often Dingirsu, Girsu per top_partners); roughly neutral to +1 advantage, but the DARK-only lock trades flexibility for familiarity (inferred from card mechanics and partner data). |
| Effect & Interaction | 25 | No negation, removal, or disruption to the opponent; the self-imposed DARK lock is mitigated in DARK-heavy Orcust decks (verified from card text; inferred low impact). |
| Material Utility | 70 | Level 3 DARK Machine; usable for Rank 3/4/8 XYZs, Synchro tuning, and other synergies; provides utility as material even when effect is negated (verified from card type/attribute/level; observed in Orcust guide combo sections mentioning Rank 4 and 8 lines). |
| Resilience & Flexibility | 60 | GY activation is hard to interrupt (already banished), but one HOPT and the lock limit turn-to-turn flexibility; not persistent on-field (inferred from card text and effect structure). |
| Deck-Building Efficiency | 75 | Splashable into 51+ archetypes with no garnet/brick risk; runs at flexible 1-3 copies; main friction is the lock, which restricts deck composition (verified from decks_evidence 51 distinct archetypes; inferred from card mechanics). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Extender (blended due to dual-role nature). Intrinsic ≈ 65, Deck ≈ 70, Meta = provisional. Modifiers: Splashability bonus (2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable recursion engine for Orcust's GY-heavy gameplan, enabling turn extension and board rebuilds.
- Consistent across multiple Orcust variants and splashable into allied archetypes (51 distinct homes observed).
- Flexible copy count (1-3) without garnet risk; searchable by archetype support.
- Solid Level 3 DARK body; usable as Rank 4/8 XYZ material and Synchro tuner.
- GY activation is relatively safe from interactive negation (already in graveyard).
Weaknesses
- Requires prior GY setup (discard/mill); not live in opening hand as a starter.
- Imposes restrictive lock: cannot Special Summon non-DARK monsters for the remainder of the turn, limiting deck composition and flexibility.
- One-time-per-turn use limits recursive potential in extended combos.
- Does not provide disruption, negation, or offensive interaction with the opponent.
- 1200 ATK is below-average for a beatstick; material value is modest rather than exceptional.
- Not universally included even in home archetype (47-100% across Orcust variants), suggesting it is conditional rather than mandatory.
Counters / choke points
- Ash Blossom & Joyous Spring (negates search effects that may have put this card in GY in the first place).
- Deck-level banish effects (remove cards from GY before this card can recur them).
- Non-DARK-focused deck archetypes that cannot leverage the DARK-only lock.
- Grave-hate cards that disable or empty the graveyard before recursion value is extracted.
Best use
Graveyard recursion engine and turn extension facilitator; secondary material for Rank 4/8 XYZ synergy.. Decks: Orcust, Orcust Mitsurugi, World Legacy Orcust, Scrap Orcust.
Evidence & gaps
- Verified: Card text: GY-banish recursion effect with DARK-only summon lock and HOPT.; Appears in 400/400 sampled decks (100%), averaging 1.65 copies.; DARK Machine, Level 3, 1200 ATK / 1500 DEF.; Archetype member: Orcust.; Appears in 3 combos, all Mitsurugi variant, all power index 100.; Top partner cards are all core Orcust monsters (Harp Horror, Galatea, Dingirsu, Girsu).
- Observed: 100% appearance in recorded Orcust combos (3/3 combos sampled).; Runs at 1x in 224 decks, 2x in 91 decks, 3x in 85 decks (distribution from decks_evidence).; 47-100% inclusion across 9 tracked historical Orcust/World Legacy archetypes, typical 1-2 copies (from usage_statistics).; Splashable across 51 distinct archetypes in sample (from decks_evidence distinct_archetypes count).; Co-appears with Orcust core support in 95.8-100% of sampled decks (from top_partners co-deck rates).
- Inferred: Primary role is GY recursion/recovery: effect explicitly revives spent Orcust monsters from GY.; Secondary role is extender: recurs key board pieces to continue turn sequence.; Accessibility constraint exists: requires prior GY setup (discard, mill, or Orcust-specific send effect).; The DARK-only lock is a self-imposed penalty in DARK-heavy Orcust but may restrict splice into non-DARK strategies.; Material utility as Level 3 DARK is moderate: valid for Rank 4/8 XYZ lines, Synchro tuning, but not a top-tier material body.; The card is part of Orcust's recursive engine but not universally mandatory (indicated by 47% min inclusion in some Orcust variants).
- Data gaps: Combo role data incomplete: card appears in 100% of combos but all role_in_combo arrays are empty; actual structural function in these combos is unclear. No banlist/legal status token provided; assumed 3 copies (unlimited) across all formats. No ruling-complexity flag; card text appears straightforward but timing interactions with other GY effects unknown. Top Card context absent: card is not flagged as a top-card in any format, limiting metagame pressure assessment.






